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12 Things From the 2010s They Don’t Make Anymore

12 Things From the 2010s They Don’t Make Anymore

The 2010s were a decade marked by rapid technological advancements and shifting consumer preferences. Many products and trends emerged, capturing the imagination of people worldwide. However, not all of these innovations stood the test of time. As technology evolved and consumer interests changed, several notable items from that era faded away, no longer produced or popular in today’s market. This blog post explores twelve such items, each with its unique story, reflecting the dynamic nature of innovation. From ambitious tech projects to social media platforms, these items remind us of the ever-changing landscape of the past decade.

1. Sony PlayStation Vita

Sony PlayStation Vita
© New Atlas

Sony’s PlayStation Vita, launched in 2011, aimed to revolutionize handheld gaming with its impressive graphics and innovative features. Despite its potential, it struggled to compete against Nintendo’s Game Boy, which dominated the market. The Vita’s lack of third-party developer support further hindered its success. By 2019, production ceased, marking the end of Sony’s ambitious attempt to capture the handheld gaming audience. The Vita is now fondly remembered by enthusiasts who appreciated its unique capabilities. It serves as a reminder of how even well-designed products can falter in a competitive market.

2. Apple AirPower Wireless Charging Mat

Apple AirPower Wireless Charging Mat
© MacRumors Forums

Apple’s AirPower Wireless Charging Mat, unveiled in 2017, promised to simultaneously charge multiple devices without the hassle of cables. The concept was revolutionary, tapping into the growing demand for wireless solutions. However, technical challenges, such as overheating and compatibility issues, plagued the development process. By March 2019, Apple announced the cancellation of AirPower, admitting defeat in a rare public acknowledgment of failure. The AirPower project remains a symbol of ambitious innovation that couldn’t quite meet its lofty promises.

3. GoPro Karma Drone

GoPro Karma Drone
© Engadget

The GoPro Karma Drone, launched in 2016, represented the company’s brief foray into the drone market. Initially met with excitement, it faced significant challenges, including technical issues like battery compartment problems leading to in-flight power loss. Despite GoPro’s efforts to rectify these problems, the Karma was discontinued in early 2018. For those who experienced its highs and lows, the Karma serves as a testament to the difficulties of integrating new technology into existing ecosystems. It reflects the complex dance between innovation and reliability.

4. Lytro Light Field Camera

Lytro Light Field Camera
© DPReview

The Lytro Light Field Camera debuted with the promise of groundbreaking photography technology, allowing users to refocus images after capture. Launched in 2012, it captivated those fascinated with photography’s potential. Despite its innovative appeal, the market failed to embrace it, and by 2018, Lytro ceased operations. The camera’s lack of mainstream adoption stemmed from its high price and limited resolution compared to traditional cameras. Lytro’s journey illustrates the inherent risk in introducing radical new ideas to a skeptical market.

5. Path Social Media App

Path Social Media App
© Boris Müller – Medium

Path, launched in 2010, aimed to create intimate social networks, focusing on close friends and family. With a unique approach to social media, Path initially attracted users seeking a more personal connection than platforms like Facebook offered. However, it struggled to compete with larger platforms’ expansive reach. By 2018, Path was discontinued, unable to sustain its user base. Path’s story is a reminder of the challenges smaller apps face when competing with giants in the social media landscape, despite offering distinct experiences.

6. Secret App

Secret App
© Popular Mechanics

Secret, launched in 2014, tapped into the allure of anonymous sharing within social circles. It allowed users to share candid thoughts without revealing their identity. This anonymity, however, led to privacy concerns and misuse. Despite its initial popularity, Secret couldn’t sustain its user base and shut down in 2015. The app’s brief existence highlights the delicate balance between offering a unique platform and managing its potential for misuse. Secret’s rise and fall serve as a cautionary tale of the impacts of anonymity on digital communication.

7. Vine App

Vine App
© Good Housekeeping

Vine, acquired by Twitter in 2012, revolutionized video content with its six-second looping videos. It became a cultural phenomenon, birthing internet stars and memes. Despite its initial success, Vine faced management challenges and competition from emerging platforms like Instagram and Snapchat. By 2016, Vine was discontinued, leaving a lasting impact on internet culture. Vine’s legacy endures through the creativity it inspired and the digital trends it set in motion. It stands as a testament to the fleeting nature of digital fame and platform innovation.

8. MoviePass

MoviePass
© Forbes

MoviePass, launched in 2011, offered a tantalizing proposition: unlimited movie tickets for a monthly fee. Its disruptive business model attracted millions, sparking debates about the sustainability of such ventures. However, mounting financial issues and unsustainable practices led to its downfall in 2019. MoviePass’s rise and fall highlight the appeal and peril of aggressive market disruption. It remains a case study in balancing consumer appeal with economic viability, a reminder of the challenges faced by ambitious startups in redefining industries.

9. Samsung Galaxy Note 7

Samsung Galaxy Note 7
© CNET

Samsung’s Galaxy Note 7, released in 2016, promised cutting-edge features and design. However, it soon became infamous for battery explosions, leading to a global recall. Despite the recall efforts, the damage to Samsung’s reputation was significant. The Note 7 incident serves as a cautionary tale of the importance of rigorous product testing. It underscores the potential risks in prioritizing speed to market over safety. Samsung’s recovery from this setback demonstrates resilience in addressing product failures and learning from past mistakes.

10. Google Plus

Google Plus
© TechCrunch

Google Plus, launched in 2011, was Google’s ambitious attempt to rival Facebook in the social networking space. Despite its integration with other Google services, it struggled to gain significant user engagement. By 2019, Google Plus was shut down, unable to compete in the crowded social media landscape. The platform’s failure highlights the challenges even tech giants face in penetrating established markets. Google Plus’s story reflects the complexities of balancing innovation with user adoption in a rapidly evolving digital world.

11. Pebble Smartwatch

Pebble Smartwatch
© PCMag

The Pebble Smartwatch, launched in 2013, was a pioneer in wearable technology. It captured hearts with its simplicity and long battery life, laying the groundwork for future smartwatches. Despite initial success, Pebble struggled against giants like Apple and Samsung, leading to its acquisition by Fitbit in 2016. The smartwatch’s journey highlights the competitive nature of tech innovation, where staying power often depends on resources and market presence. Pebble’s impact on the wearables industry remains, influencing design and functionality in today’s devices.

12. Microsoft Kinect

Microsoft Kinect
© CNET

The Microsoft Kinect, introduced in 2010, transformed gaming with motion-sensing technology. It allowed players to interact through body movements, creating a new dimension of gameplay. Despite initial hype, Kinect faced challenges in user adoption, partly due to limited game support. By 2017, Microsoft ceased production, shifting focus elsewhere. Kinect’s legacy lives on in technologies like virtual reality and augmented reality, where its pioneering influence is evident. The device exemplifies the ebb and flow of gaming innovation, reflecting the industry’s rapid evolution.